Sabers, cutlasses and broadswords of the DLC can attack and block in all four directions and are the most flexible thing to wield if you like to fight in melee. Officers carry swords, riflemen use a shorter blade for self-defense, and cavalrymen slice throats with terrifying sabres. The gentleman’s way of warfare, swords and sabres always come in handy in the thick mist of cannon and gun smoke. They have the ammunition of eight musket balls.
Musket ammunition us usually thirty cartridges.Ĭav and light infantry will have the option of a cav musket with is essential without bayonet but has a second knocked off of its reloading time.īayonets attached to the end of your musket can only attack in thrusts, the overhead attack being slower but powerful enough to one hit kill if timed right.įlintlock Pistols are Officer sidearms and are notoriously inaccurate and best used for close range engagements before closing in. If your interrupted halfway through a reload you will continue it when you return to it. The Reload time is around 10 seconds from firing which can be shorted slightly by a buff. Musket balls when fired have a percentage of missing randomly the longer the shot. The bayonet mounted on them is as lethal as the ball you fire and will instant kill most of the time depending where you aim at.
Muskets in the DLC are pretty much the king of this battlefield. Muskets provide a decently accurate shot on range and are equipped with a deadly bayonet for when the fight gets personal. In the Napoleonic era the main weapon of any army was the musket, as it provides perfect balance between melee and ranged combat.